![]() All other trademarks, logos and copyrights are property of their respective owners. All Rights Reserved.īATTLETECH® is a trademark of Microsoft in Europe, the U.S., and other countries. Take the fight to all-new lush, tropical environments - but watch out for the spore clouds (or use them to your advantage!)Ĭopyright© 2018 Harebrained Holdings, Inc. Introducing Flashpoints: high-stakes, branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards to take BATTLETECHs endgame and Career-Mode gameplay to the next level. Take control of three locations to triangulate fire on an enemy installation before time runs out. BATTLETECHs first-ever expansion adds new gameplay, depth, and over 30 hours of new content to your mercenary experience. Target Acquisition is an exciting new mission type that challenges you to put your light and medium 'Mechs to the test. But when their forces are routed and the siblings flee in two directions you’ll need to choose which commander - and which unique salvage - you’ll pursue.Įxpand your 'Mech arsenal with the armor-chopping power of the Hatchetman, the speed and versatility of the Crab, and the battle-computer-equipped Cyclops. The Zhao twins are a thorn in the side of your employer and it’s time to terminate their command. Will you share this information with your employer or keep the ‘Mech for yourself? The routine capture of a criminal syndicate’s warehouse uncovers the resting place of an ancient BattleMech. Will you escort them to safety at the risk of your MechWarriors and their 'Mechs… even if they can't pay? The petty squabbling of political rivals takes a deadly turn when civilians are caught in the crossfire. Here's just a few examples of the many new stories and challenges you'll face as a mercenary commander in Flashpoint: In addition to narrative twists and turns, some Flashpoint stories feature consecutive deployments in which players can’t repair or heal between missions, while others feature infiltration contracts that restrict the tonnage of deployable BattleMechs.īeyond adding over 30 hours of exciting Flashpoints to BATTLETECH, this expansion comes complete with three new ‘Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome for the biggest and most challenging BATTLETECH experience yet. Introducing Flashpoints: high-stakes, branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards to take BATTLETECH's endgame and Career-Mode gameplay to the next level.įlashpoints embroil you in the feuds and machinations of the various Great Houses of the Inner Sphere, and are designed to keep even the most hardened mercenary commanders on their toes. ![]() You only need to survive for 10 rounds.Upgrade to the BATTLETECH Season Pass and receive Flashpoint and two upcoming BATTLETECH expansions.īATTLETECH's first-ever expansion adds new gameplay, depth, and over 30 hours of new content to your mercenary experience. You do not need to destroy all enemy units. You will need to do this every 2-3 rounds, as sometimes the AI will break away and resume attacking buildings (doesn't happen all the time, but it DOES happen) It’s adding a string of new mechs, missions, and a. Once an enemy unit has been attacked by one of your units, it will ignore the base and go for your mechs, so you can "tag" up to 3 units at a time with a Multi-shot pilot to protect the base. Published: 09:44 ET BattleTech Paradox has announced BattleTech: Flashpoint, the first expansion for its turn-based mech opus. They will disappear after the mission, so feel free to be reckless with them. You are provided a temporary Hatchetman + a temporary Mechwarrior with Bulwark and Sure Footing. Option B - +/++/+++ stuff, mech parts, etc. Option A - +/++/+++ stuff, mech parts, etc. Option B - Choose to drop after Sentry Team Alpha has left the field (1st Part 4v8 Escort w/ AWS-8Q spawn, 2nd Part 4v8/4v12 Defend Base + Temporary use of Hatchetman) Option A - Drop during Sentry Team Alpha's Patrol Window (1st part 4v6 Escort, 2nd Part 4v8/4v12 Defend Base + Temporary use of Hatchetman)
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